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TasteGraph uses signals like these to connect titles across movies, TV, books, and games. Your ratings decide which ones belong in your Taste DNA and how strongly they matter.
How cross-media recommendations work →Catalog
- Release
- 2005
- Developer
- Capcom Production Studio 4
- Platforms
- Nintendo GameCube
Synopsis
Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.
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